Munchkin and Fluxx are prominent examples of this, where every card has a new rule or twist printed on it, new cards appear every turn, and the game is in being surprised at powers and new artwork, screwing over your friends, and always adapting in a stormy sea of rules.Ī lot of people enjoy this sort of easy-going play, where there’s no pressure on players to out-think their friends. At the risk of upsetting the designers (who at least were my friends before they read this), I’d categorise Guts as a “take that” card game. As an actual game, though, Guts of Glory was going to have an uphill battle in making me like it. “DO I REALLY HAVE TO FEED A SPEWED CARD IF I HAVE ROOM?” Asks the manual. Oh, and if you have room in your mouth for a chewed card, even if it’s a fridge covered in tar cards, you have to accept it. The spewed card gets an additional glory card attached to it, and is offered to each player in a clockwise motion, potentially setting off a chain of spews in an entirely disgusting fashion. It’s also quite the setback if you end up accidentally swallowing those teeth.īut, and this is where and I can’t explain the rules without giggling uncontrollably, if a player must feed and has no room in their mouth, they must “spew” a different card out of their mouth. Once a card receives a requisite number of chews, it is immediately swallowed, perhaps gaining you 1 of the 7 Glory points required to win the game (the above wedding cake is worth a mouth-watering 3), perhaps triggering a special “Swallow” effect, or both.Ī Side Jaw is incredibly useful when it’s in your mouth, for example. You then get two chew tokens, each of which can be placed on one card in your mouth. Each turn, you must feed yourself a card from the central plate. Once you’ve had fun laughing about who’s hungriest or angriest, the game works like this.Įveryone gets a mouth with limited space. If there is a tie, play begins with the angriest player.” If that doesn’t intrigue you, my last recourse is the following line from the manual: “Play begins with the hungriest player. A game of using motor oil to wash down boxes of spiders, or snatching an extra jaw from another player to help you chew a time machine. Guts of Glory is a post-apocalyptic, surrealist, competitive eating competition. Most importantly, it’s a game with a theme that isn’t contemporary, historical, fantasy, sci-fi, horror, adventure or steampunk, which is something I can say about zero of the eighty games in my living room. The box has some kind of space age linen finish, and art that goes all the way around it. Quinns: Full disclosure! Guts of Glory is the work of a couple of friends of mine, and their background isn’t in table gaming, but the prestigious New York game design scene. Guts of Glory, Card Games, New to Games?, Quick Games
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